Over the last couple of weeks I’ve talked about what learning scenarios are, as defined by Clark in Scenario-based e-Learning. To recap, scenario-based learning is:
- A realistic scenario learners might face in the workplace
- Learners participate in the action, not observe another character’s actions
- Learners see the consequences of their actions and learn from them.
Once you know the parts of the scenario, you can determine how to structure it.
There are two ways to do this
Linear scenarios: Learners follow a predetermined path. They can choose any answer, but ultimately end up at the same place. The diagram below illustrates how this would look in the scenario:
Branching Scenarios: There is no set path and there is more than one possible outcome. The option learners choose determines what happens next, and provides a better opportunity see the consequences of their choice. The diagram below provides a simplified look at a branching scenario:
Based on Clark’s definitions, I would say this is an excellent example of branching. Tucker ticks off all three characteristics of scenario-based learning. Learners actively participate in a realistic scenario by helping the consultant work with her client and see the consequences of their choices through the client’s responses.
The Choose Your Own Adventure-themed e-Learning sample presented last week is another great example of branching. The designer’s post about the module also provides a story map illustrating how he planned branching.
Blogger’s Note: This post originally described the second requirement of scenario-based learning to be “Learners do the action, not observe or direct another character’s actions.” Also, the original post stated the eLearning sample provided did not meet the that requirement because the learner was directing a character’s actions instead of being the character in the scenario. After feedback from Christy Tucker and reflection, this post has been revised to more accurately reflect the requirements Clark outlines in her book Scenario-based e-Learning.